﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ZGameFramework.Resource
{
    public interface IResourceManager 
    {
        void LoadAssetAsync<T>(string assetPath) where T : Object;

        T LoadAssetSync<T>(string assetPath) where T : Object;

        void UnloadAsset<T>(T t) where T : Object;
    }
}
